Research

Current Projects and Proposals

Publications, Conferences and Workshops

Intuitive Evolution Education via Evolution in Game Mods, Anya E Vostinar, Barbara Zebe Johnson, Kevin Connors presented at AERA Annual Meeting 2021

Workshop: Teaching with Artificial Life (TAL), organized by Anya E. Vostinar, Barbara Z. Johnson, and Michael Wiser at the ALife 2020 Conference

Anya E. Vostinar, Barbara Z. Johnson, and Michael Wiser (2020). Artificial Life in Game Mods for Intuitive Evolution Education in the proceedings of the ALife 2020 Conference

Johnson, B.Z. (2017). Teaching Computing. Chemical & Biological Computing Workshop, New Orleans, LA.

King, E. M., Dickman, E., & Johnson, B. Z. (2016). Kamstrup's wow-effect:  Re-examined and expanded.  Cultural Studies of Science Education. 

Johnson, A. & Johnson, B.Z. (2014). Simulation to teach concepts of evolution: The Finger-Painting Fitness Landscape Application. Paper presented at the Games+Learning+Society Conference, Madison, Wisconsin.

Johnson, B.Z. (2104). Computer Games and Social Media as the New Lemonade Stand. Paper presented at the Playful Learning Summit, Ohio University, Athens, Ohio.

Johnson, A. & Johnson, B.Z. (2014). Simulation to teach concepts of evolution: The Finger-Painting Fitness Landscape Application. Paper presented at the Playful Learning Summit, Ohio University, Athens, Ohio.

King, E. M., Liu, K., Dickmann, E., & Johnson, B. Z. (2014). Designing Access to DML Practices for Preservice Education Students. Paper presented at the AERA Annual Meeting.

Dickman, E. & Johnson, B. Z. (2013). Bring in the Games: Gaming in the K-12 Classroom. School Leaders Advancing Technology in Education, Wisconsin Dells, Wisconsin.

Johnson, B. Z. (2013). Using Games and Gameful Learning in the College Classroom. Playful Learning Summit, University of Wisconsin, Whitewater, Wisconsin.

Johnson, B. Z., King, E. M., Hayes, E. R., Welsh, A., & Malone, D. (2013). Gaming as a Gateway to ICT Careers. Paper presented at the AERA Annual Meeting.

King, E. M., Johnson, B. Z., Malone, D., & Welsh, A. (2013). Working Examples: Making the Connection Between Digital Media and Learning and Higher Education Practice. Paper presented at the AERA Annual Meeting.

Durga, S., King, E. M., & Johnson, B. Z. (2012). Temporality in games-based learning spaces: A comparative case study. Paper presented at the Meaningful Play Conference.

King, E. M., Johnson, B.Z., & Hayes, E. (2012). Gaming as a Gateway to ICT Careers: Case Studies of Two Female ICT Students. Paper presented at the Games+Learning+Society Conference.

King, E. M., Johnson, B. Z., & Hayes, E. (2012). Possibility Spaces for Transformational Learning: Examining the Gaming Biographies of Two Female ICT (Information and Communications Technology) Students. Paper presented at the AERA Annual Meeting.

Johnson, B. Z. (2012). Virtual Economies as Financial Literacy Sandboxes: Case Study in Gaia Online. University of Minnesota, Duluth, MN.

Steinkuehler, C., & Johnson, B. Z. (2011). Computational Literacy in Online Games: The Social Life of Mods. In R. Ferdig (Ed.), Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications (pp. 218-231): IGI Global.

Johnson, B.Z. (2010). Virtual Economies as Financial Literacy Sandboxes: A Case Study in Gaia Online. Paper presented at the AERA Annual Meeting, Denver, CO.

Steinkuehler, C., & Johnson, B. Z. (2009). Computational literacy in online games: The social life of a mod. International Journal of Gaming & Computer Mediated Simulations, 1(1), 53 - 65.

Hayes, E., King, E., Lammers, J. C., & Johnson, B. Z. (2009, April). Taking The Sims seriously: play, identity, and girls’ IT learning. In King, E. & Steinkuehler, C (chairs) After School Learning Environments Based on Commercial Video Games. Symposium presented at the Annual Meeting of the American Educational Research Association Conference, San Diego, CA.

Johnson, B. Z. (2009, April). Virtual Economies as Financial Literacy Sandboxes: Case Studies in Second Life and Gaia Online. Paper presented at the AERA Annual Meeting, San Diego, CA.

Johnson, B. Z., King, E., & Yucel, I. (2008). User-created content and program-modification in video games and virtual worlds. Presented at Meaningful Play, East Lansing, MI, October, 2008.

King, E. M., Hayes, E., & Johnson, B. Z. (2008). The Sims Resource: Women developing IT skills in a most unlikely place. Proceedings of the 27th Midwest Research to Practice Conference, Bowling Green, KY, October 2-4.

Johnson, B. Z., King, E., & Hayes, E. (2008). Sims to Teen Second Life: Transition of the SimSavvy Girls to Tech Savvy Isle. Proceedings of the Second Life Education Community Convention, Tampa, FL, September 5-7.

Hayes, E., Johnson, B.Z., King, E., & Lammers, J. (2008). The Sims 2 and Teen Second Life: Insights from Tech Savvy Girls, Year 2. Presentation at the Games+Learning+Society 4.0 Conference, Madison, WI.

Hayes, E., King, E., & Johnson, B. Z. (2008). The Sims as a Starting Point for Girls’ IT Fluency Paper presented at the AERA Annual Meeting.

Johnson, B. Z., & King, E. (2007). Tech Savvy Girls Afterschool Program. Paper presented at the Second Life Community Convention.

Hayes, E., King, E., & Johnson, B. Z. (2007). SimSavvy Girls: Not Just Playing with Dolls. Paper presented at the Games+Learning+Society 3.0 Conference, Madison, WI

Lawley, E., Johnson, B. Z., Lawley, L., & Johnson, A. (2007). Families Who Game Together ... Paper presented at the Games+Learning+Society 3.0 Conference.

Steinkuehler, C., Duncan, S., Simkins, D., Johnson, B. Z., & King, E. (2007). Science Literacy in Virtual Worlds. Paper presented at the Games+Learning+Society 3.0 Conference, Madison, WI.

Steinkuehler, C., Simkins, D., Duncan, S., Johnson, B. Z., & King, E. (2007). Mixed Methods Research in Virtual Worlds. Paper presented at the Games+Learning+Society 3.0 Conference.

Johnson, B. Z., Thomas, S., Erickson, K., Brown, L., & Gangnon, R. (1992). A Probabilistic Algorithm for Routing Wires on Integrated Circuits. Paper presented at the UROP Student Researcher Conference.

Invited Presentations